Augmented Reality (AR) and Virtual Reality (VR) – The NextGen Training Techniques

by Todd Simpson
Augmented Reality (AR) and Virtual Reality (VR) - The NextGen Training Techniques

Augmented Reality (AR) and Virtual Reality (VR) are powerful tools that provide accurate learning outcomes for the eLearning audience. Augmented Reality is the improved version of the real world that is achieved using digital visual elements and sound. Virtual Reality on the other hand is a computer-generated simulation where a person can interact within an artificial three-dimensional environment, using specific electronic devices.

The usage of both AR and VR is growing among organizations that use mobile computing and business applications.

How does Augmented Reality (AR) work?

Augmented Reality is about creating the perfect blend of the digital world and artificial environment. Apps are designed to blend digital components into the real world using AR technology for mobiles and desktops. R technology helps to display text messages, emails, 3D photos, and score overlays on telecasted sports games.

AR uses computer vision, mapping, and depth tracking to display relevant content to the user. This functionality allows cameras to collect, send, and process data to display digital content and it can be experienced with a device or with specific hardware. The user’s physical environment is enhanced in real-time with relevant digital content.

Benefits of Augmented Reality

  • Growth accuracy
  • Development of the learning process
  • individualized learning
  • Extensive variety of fields
  • Innovation and continuous improvement
  • Enhancement of user knowledge and information
  • Sharing of experiences over long distances
  • Building of games that offer a ‘real’ experience to the user

How does Virtual Reality (VR) work?

Virtual Reality is a computer-generated simulation of an alternate world or reality. Virtual reality is employed in 3D films and video games. It assists in the creation of simulations that are similar to the real world and ‘immerse’ the viewer with computers and sensory devices such as headsets and gloves. Virtual reality is used for training, education, science, games, and entertainment.

The focus of virtual reality is to simulate vision. The user must place the VR headset screen in front of the eyes with two lenses placed between the screens, and adjust the eye movement and positioning.

An HDMI cable connected to a PC or mobile phone can render the visuals on the screen. To simulate a real-world experience, goggles, speakers, and sometimes handheld wearables are used. In virtual reality, you can also use visual, auditory, and haptic (touch) stimulation to create an immersive environment.

Benefits of Virtual Reality

  • Immersive learning
  • Ease of use
  • Interactive environment
  • Increased work competence
  • Users can explore the world by creating a realistic world
  • Virtual reality in the training field makes learning easier and more comfortable
  • Users can experiment with the virtual environment

AR & VR – The Next-Gen Training Techniques:

AR and VR are amazing training tools with learning expectations and required achievements to meet a change in performance or behavior. One single plan may not meet all of your goals. This is where the next-generation techniques fit. They offer a combination of learning strategies and give you the best of different in-depth methods.

By implementing these next-generation learning techniques, you can match or prefer to learn the way modern learners do today. It includes learning key aspects of their wish list such as the tool of their choice, training that fits their lifestyle, and the flexibility to move training sessions across the device seamlessly. They also want personalized, small, action-oriented training. In the end, it is fun-filled learning.

Create an immersive learning experience and achieve sticky learning, effective application on the job, and reduce proficiency gap with NextGen techniques such as M-Learning, Microlearning, and Gamification.

We can create advanced combinations, such as training delivered via eLearning and a mobile app, and feature-gamified microlearning, as nuggets or as a learning pathway. Immersive approaches such as Virtual Reality can also be integrated over a gamified learning journey driven by the virtual reality approach.

How AR and VR impact change in thinking and behavior

1. Micro-Learning:

The primary purpose of microlearning is to increase immersion. It makes learning more engaging and effective for users. Modern technological companies with AR and VR technology give the learners complete inbuilt information about various devices.

2. Customized Learning:

Customized learning is an instructional tool that relies on the specific requirements of each learner with instructional content and techniques, designed to meet those goals. Using custom eLearning solutions the learner has to come across many changeable scenes and makes a decision to develop a perfect training approach. With AR and VR technologies, it is extremely easy to develop and achieve engaging content. VR learning makes its users experience the real world and enhances their expertise.

3. Mobile Learning:

By including virtual objects in your environments, Augmented Reality transforms your surroundings into a digital connection. One of the best examples of mobile learning solutions is that AR and VR can be experienced through gaming as it creates an engaging environment. By introducing AR and VR in training, your remote learners with virtual informative images and material can take part from distant places and help improve your training sessions as well.

4. Gamification:

The introduction of gamification learning has done wonders with the use of AR and VR features, bringing excitement and decreasing the cognitive burden on the learners. It engages the learners and reduces distractions. One of the examples is traditional training classes, where learners these days spend a lot of their leisure time playing engaging games.

5. Scenario-based Learning:

Modern learners are good at demanding, and they face challenges of distractions and multi-tasking. Learn how to use video-based learning to reduce gaps in the learner’s proficiency and meet specific needs. As AR and VR technologies build realistic branching situations, effective branching scenarios help in knowing the learners, their necessities, and assumptions.

6. Video-based Learning

In the world of eLearning, 360o video-based learning with AR and VR technology is rapidly cultivating interest with the growing generation. Introducing 360o videos increases the excitement of learners. Many organizations are now taking an interest in converting their subject information through video-based learning with the use of 3600 videos. The biggest advantage of AR and VR technologies is that learners get fully involved in the learning atmosphere.

Conclusion

AR and VR learning is the Next Generation strategy to Impact the educational system. Many organizations, industries, and universities have already adopted new technologies into their training platforms.

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